I dug a quarry in minetest. I want to build a road that goes to the end of the map all four cardinal directions and I am planning to make it out of cobblestone
This is from the bottom
We could have a Minetest server.
>>fv-CSFEQ815 I would play on it. If you do make one then make it v5 or v7 map generation because v6 is boring. IDK what mods are good though. The only mod I have installed is Dmobs. Dmobs is kind of disappointing. Also don't add in land claiming mods.
>>fv-BVC20W7U Maybe when I get around to getting a computer I could use as a server
>>fv-CSFEQ815 >>fv-BVC20W7U ip: 152.67.101.240 port: 30000 password: fchan This is running on a free oracle ampere instance that I'm not using for anything ATM. Open to suggestions for mods.
>>fv-CQBL4WAU Cool
>>fv-CQBL4WAU > password: fchan If the password is the same for everyone then I can literally steal anyone's account, and anyone can steal my account though.
>>fv-KFZQUT7S You can set your password after joining in the pause menu.
>>fv-B1BXCKD5 cool
>>fv-CQBL4WAU The climate mod is really annoying.
>>fv-EBAJ37VH There are a bunch of unknown nodes all over the surface. I am guessing you removed the weather mod. You should remove the unknown nodes. It looks like somebody made a mod for this. https://forum.minetest.net/viewtopic.php?t=11259
>>fv-41S8PWUE Also thanks for removing the climate mod.
>>fv-41S8PWUE I was already using that mod, but the problem is specifying a radius larger than 200~ would crash the server. Added a mod using https://dev.minetest.net/minetest.register_lbm, it should remove the majority of unknown nodes eventually. minetest.register_lbm({ name = ":lbm1", nodenames = {"regional_weather:puddle_1", "regional_weather:puddle_10", "regional_weather:puddle_10_flipped", "regional_weather:puddle_11", "regional_weather:puddle_11_flipped", "regional_weather:puddle_12", "regional_weather:puddle_12_flipped", "regional_weather:puddle_13", "regional_weather:puddle_13_flipped", "regional_weather:puddle_14", "regional_weather:puddle_14_flipped", "regional_weather:puddle_15", "regional_weather:puddle_15_flipped", "regional_weather:puddle_16", "regional_weather:puddle_16_flipped", "regional_weather:puddle_17", "regional_weather:puddle_17_flipped", "regional_weather:puddle_18", "regional_weather:puddle_18_flipped", "regional_weather:puddle_19", "regional_weather:puddle_19_flipped", "regional_weather:puddle_1_flipped", "regional_weather:puddle_2", "regional_weather:puddle_20", "regional_weather:puddle_20_flipped", "regional_weather:puddle_21", "regional_weather:puddle_21_flipped", "regional_weather:puddle_22", "regional_weather:puddle_22_flipped", "regional_weather:puddle_23", "regional_weather:puddle_23_flipped", "regional_weather:puddle_24", "regional_weather:puddle_24_flipped", "regional_weather:puddle_25", "regional_weather:puddle_25_flipped", "regional_weather:puddle_26", "regional_weather:puddle_26_flipped", "regional_weather:puddle_27", "regional_weather:puddle_27_flipped", "regional_weather:puddle_28", "regional_weather:puddle_28_flipped", "regional_weather:puddle_29", "regional_weather:puddle_29_flipped", "regional_weather:puddle_2_flipped", "regional_weather:puddle_3", "regional_weather:puddle_30", "regional_weather:puddle_30_flipped", "regional_weather:puddle_31", "regional_weather:puddle_31_flipped", "regional_weather:puddle_32", "regional_weather:puddle_32_flipped", "regional_weather:puddle_33", "regional_weather:puddle_33_flipped", "regional_weather:puddle_34", "regional_weather:puddle_34_flipped", "regional_weather:puddle_35", "regional_weather:puddle_35_flipped", "regional_weather:puddle_36", "regional_weather:puddle_36_flipped", "regional_weather:puddle_37", "regional_weather:puddle_37_flipped", "regional_weather:puddle_38", "regional_weather:puddle_38_flipped", "regional_weather:puddle_39", "regional_weather:puddle_39_flipped", "regional_weather:puddle_3_flipped", "regional_weather:puddle_4", "regional_weather:puddle_4_flipped", "regional_weather:puddle_5", "regional_weather:puddle_5_flipped", "regional_weather:puddle_6", "regional_weather:puddle_6_flipped", "regional_weather:puddle_7", "regional_weather:puddle_7_flipped", "regional_weather:puddle_8", "regional_weather:puddle_8_flipped", "regional_weather:puddle_9", "regional_weather:puddle_9_flipped", "regional_weather:snow_cover_1"}, -- you can add as many entries you need action = function(pos) minetest.set_node(pos, {name = "air"}) -- replacer node name end, })
minetest.register_lbm({ name = ":lbm1", nodenames = {"regional_weather:puddle_1", "regional_weather:puddle_10", "regional_weather:puddle_10_flipped", "regional_weather:puddle_11", "regional_weather:puddle_11_flipped", "regional_weather:puddle_12", "regional_weather:puddle_12_flipped", "regional_weather:puddle_13", "regional_weather:puddle_13_flipped", "regional_weather:puddle_14", "regional_weather:puddle_14_flipped", "regional_weather:puddle_15", "regional_weather:puddle_15_flipped", "regional_weather:puddle_16", "regional_weather:puddle_16_flipped", "regional_weather:puddle_17", "regional_weather:puddle_17_flipped", "regional_weather:puddle_18", "regional_weather:puddle_18_flipped", "regional_weather:puddle_19", "regional_weather:puddle_19_flipped", "regional_weather:puddle_1_flipped", "regional_weather:puddle_2", "regional_weather:puddle_20", "regional_weather:puddle_20_flipped", "regional_weather:puddle_21", "regional_weather:puddle_21_flipped", "regional_weather:puddle_22", "regional_weather:puddle_22_flipped", "regional_weather:puddle_23", "regional_weather:puddle_23_flipped", "regional_weather:puddle_24", "regional_weather:puddle_24_flipped", "regional_weather:puddle_25", "regional_weather:puddle_25_flipped", "regional_weather:puddle_26", "regional_weather:puddle_26_flipped", "regional_weather:puddle_27", "regional_weather:puddle_27_flipped", "regional_weather:puddle_28", "regional_weather:puddle_28_flipped", "regional_weather:puddle_29", "regional_weather:puddle_29_flipped", "regional_weather:puddle_2_flipped", "regional_weather:puddle_3", "regional_weather:puddle_30", "regional_weather:puddle_30_flipped", "regional_weather:puddle_31", "regional_weather:puddle_31_flipped", "regional_weather:puddle_32", "regional_weather:puddle_32_flipped", "regional_weather:puddle_33", "regional_weather:puddle_33_flipped", "regional_weather:puddle_34", "regional_weather:puddle_34_flipped", "regional_weather:puddle_35", "regional_weather:puddle_35_flipped", "regional_weather:puddle_36", "regional_weather:puddle_36_flipped", "regional_weather:puddle_37", "regional_weather:puddle_37_flipped", "regional_weather:puddle_38", "regional_weather:puddle_38_flipped", "regional_weather:puddle_39", "regional_weather:puddle_39_flipped", "regional_weather:puddle_3_flipped", "regional_weather:puddle_4", "regional_weather:puddle_4_flipped", "regional_weather:puddle_5", "regional_weather:puddle_5_flipped", "regional_weather:puddle_6", "regional_weather:puddle_6_flipped", "regional_weather:puddle_7", "regional_weather:puddle_7_flipped", "regional_weather:puddle_8", "regional_weather:puddle_8_flipped", "regional_weather:puddle_9", "regional_weather:puddle_9_flipped", "regional_weather:snow_cover_1"}, -- you can add as many entries you need action = function(pos) minetest.set_node(pos, {name = "air"}) -- replacer node name end, })
I am almost down to Y=-4096 and once I get there I will start a strip mine probably.
>>fv-S3ZUXAFX I have gotten to y = -4200 so I will start my strip mine now.
>>fv-99SON7L7 I'm gonna go back up the ladder and then chop a bunch of wood tomorrow. Once I get enough trees, I'm gonna go back down and start a strip mine. I need the wood so that I can create sticks for torches, and planks for chests.
Should I advertise it on fedi?
>>fv-2K8TWRSC (OP) Stuck in a cave with no wood and I don't know the exit
>>fv-E71XW3O3 There are multiple things you can do If you post your coordinates (and you're on the fchan server) I could go over and build a you ladder out of there. You could do is break the torches of the places aren't the exit and then look for pockets of light (this is mainly useful if you are trying to look for an exit in the ceiling). You could also kill yourself with fall damage, water, or by placing blocks inside yourself (suffocation, do this with sand or gravel since you can't break stone with your fists). If you can't put blocks inside yourself, either use gravity or enable the ability to put blocks inside yourself in the options menu. If you do this then it's a good idea to write down your coordinates of where you died. What I do to avoid getting stuck in caves is I always put torches on the right side of the caves, so If the torches are to the left of me, I am going out (and I make sure to carry a bunch of logs with me).
>>fv-3JV9F99N F5 will give you your coordinates (I think).
>>fv-3JV9F99N I asked help from my friend, all good. Thank you for the tips!
I created a flying machine in creative mode. Features - Can go up and down (user toggle able with switches). - Automatically stops before it hits the ground. I will probably try to recreate it on the server.
>>fv-GTBBQLS6 It has a third feature as well. - Automatically stops if the person falls off the machine (It runs away from you when you get close to it though).
Doesn't work anymore (every name is "taken")
>>fv-696BBIB1 Have you tried writing "fchan" as the password for a taken account?
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